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Amiga Hardware Reference Manual: reusing sprite DMA channels

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  1. This preserved HTML transcription explains how one sprite DMA channel can serve successive images within a display field. The sections End-of-data Words and Reusing Sprite DMA Channels describe chaining definitions and leaving at least one blank scanline so the next control words can be fetched. A useful hardware limit to distinguish from a limit on total objects per field. I have not compared the transcription with a scan or tested it on hardware or an emulator.